![]() It was the quality of the writing, the environmental storytelling, and the philosophical ideas at play. However, I think it’s fair to say the original Bioshock is not oft heralded for the quality of its gunplay, or really most of the part where you play it, and the same is true for Bioshock 2. I’m not going to go out here and claim it’s Doom 2016 or anything over here, but that dual-wielding means combat has more of a flow to it and incentivizes more than using electro-bolt and the wrench for a good 75% of encounters. It meaningfully addresses a lot of the first game’s mechanical shortcomings, with stuff like dual-wielding, a significantly better hacking minigame, and a generally wider set of options for plasmids and tonics. For a farmed-out sequel to a game that ended fairly conclusively, it’s better than it has any right to be. Bioshock 2 Hey, remember how they made a sequel to Bioshock? No, not the sky one.Īs part of my “I should probably play something other than these damn Kingdom Hearts games or I’ll go insane” initiative, I finished Bioshock 2 recently. I’m sure you’re as excited as I am, so let’s get to it. It only took 5 months, but I finally mustered enough willpower to start long-form writing about video games again after a combination of a capstone paper and two back-to-back Game of the Year blogs ruined my desire to throw thousands of words at a screen. I played some games containing the word "Shock" and the Number 2 (and other good uses of time and money)
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